![]() ![]() There are some interesting decisions you can set up, and a good campaign could have lots of back-and-forth, while at the same time giving players an ongoing way to see where the narrative is headed. This is a pretty cool mechanic for visualizing the momentum of a campaign, and it’s something I’ll consider in future campaigns. ![]() As one team outscores the other, they move the marker on the tracker toward their team’s side, gaining additional bonuses like Strategic Victory Points and in-game bonuses. At the start of the campaign players start in the middle of the tracker – Contested – with neither side getting a bonus. Rift War gives players three War Zone Trackers, which are basically small maps that players move up or down as their faction gains the upper hand. Players earn War Zone points for their team by playing or winning games, with larger games scoring more points. As with prior campaigns, this one splits players into Imperial and Chaos teams and introduces a new War Zone Tracker mechanic for tracking a team’s success. The War of Desperation campaign represents the long, grueling conflict over the Nachmund Gauntlet. ![]() TheChirurgeon: Every one of these books contains a campaign framework and Rift War is no different. Gaining and Losing Dark Patronage Points. ![]()
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